Broken Lines V1.0.2.5 (2020)
I’m a sucker for alternate history — the wilder, the better. I’m deep into the works of Harry Turtledove (his moniker is “the master of alternative history), and I dig the fantastic spin on a parallel Earth from Taylor Anderson’s Destroyermen series. So when I got a pitch for a tactical World War II game set in a different time, a different place, I wanted to learn more.
Broken Lines takes place in the Eastern European theater of WWII. It follows a squad of soldiers who crash behind the lines. They’re without leaders or orders, and while they bicker about their predicament, a mysterious fog creeps over them. And nothing is quite the same as it was before.
I sent some questions to PortaPlay creative director Hans von Knut Skovfoged to learn a little more about Broken Lines, which Super.com is publishing for the PC and Switch this year. This Denmark-based studio has worked on games, education apps, AR, and other interactive entertainment since 2006. Its Panzer Geekz got more than 500,000 downloads on Windows Phone, and its previous PC release was an XCOM-like tactical game, Tales from the Void. It shows PortaPlay is gaining confidence as a development studio, trying to create more of its own games and going beyond the “work for hire” model.
- Every year the entire global financial system avoids complete and utter collapse the chorus of anger grows louder from a subset of people who claim markets are some combination of broken, rigged and manipulated. Markets are untethered from fundamentals and nothing more than a casino. Central bank intervention, massive stock buyback programs, the rise of.
- Broken Lines is a story-driven turn-based tactical RPG set in an alternate-history version of World War II. It’s a game about a group of eight soldiers who crash-land behind enemy lines. It’s up to you to lead them home while fending off the enemy and helping them deal with the horrors of war.
- Download FREE – Mac game – Broken Lines v1.0.2.5 (36632)! Your squad has crash-landed behind enemy lines, in the heart of an alternate history Eastern Europe.
PortaPlay considers Broken Lines a “war noir” in some respects, focusing on the mental states of the soldiers as they navigate this familiar-but-different place, facing threats they’re not prepared to handle. It’s an intriguing setup, and I’m eager to give it a look-see later this year.
If you want to surprise your partner on your anniversary, wedding anniversary, Valentine’s Day or on a special date, this is the app you’re looking for. In this app you can also find heartbreak beautiful animation of roses to mend a broken heart, romantic pick-up lines with gif to flirt and classic love stickers. App contains 2 main categories. Feb 24, 2020 Stock Market Sell Off: Were Any Uptrend Lines Broken On Big Names? John Navin Contributor. 2020 dip was violated — but did manage to close back above it.
Broken Lines V1.0.2.5 (2020) Images
GamesBeat: By alternate history, is Broken Lines an exploration of “Germany won the World War II” or “What if that taxi killed Winston Churchill,” or is it an exploration of a world with aliens, out-of-time tech, or monsters?
Hans von Knut Skovfoged: The game is grounded in history and reality, but with added fictional elements. So there are no space-Germans, alien tentacles, or magical artifacts. But we do take some liberties in other ways.
The game starts with a transport plane carrying a mixed group of veterans, reserves, field medics, and engineers who crash-land and find themselves in a fictional land somewhere in Eastern Europe. This land features a made-up language and opponents which might be neutral or might be hostile — you are not 100% sure.
Without spoiling the story, we can say that there is both a plausible story and a mystery hiding in the fog — and you as the player can choose which to believe. But we are pretty sure that fans of both classic WWII storylines and alternative-history fans will find something they like.
Barsoom 2.5. Above: Broken Lines may have an interesting setting, but it also wants to have interesting tactical combat, too.
GamesBeat: Why make an alternate-history WWII tactical RPG?
Von Knut Skovfoged: First and foremost, we wanted to do a story about characters under pressure: not about the actual war, but about what can happen to people during a war, depicting the war from the perspective of the soldiers.
So we wanted players to stay close to each of their men and women in the story. We wanted you to get to know and manage each of them — and really feel the loss when they die.
Broken Lines V1.0.2.5 (2020) Pictures
A tactical game with a small group of soldiers allows us to do exactly that. It lets you be closer to the action and the characters, but still see it from different perspectives — which would be harder to achieve in a more distanced strategy game or a more narrowly focused [first-person shooter].
Initially, we experimented with different historical locations and events, but it was hard to avoid “falsifying history.” When we worked on creating interplay in the group and setting up interesting player choices throughout the campaign, that affected the story.
And so, we made a decision — we designed the game to be very realistic in regards to the era, people and behavior, weapons, abilities, combat simulation, etc., but we wrapped it in a location, setup, and story that was total fiction.
GamesBeat: As a tactical RPG, will it be more like Darkest Dungeon or older games, where units fight on a map?
Von Knut Skovfoged: The gameplay is more in the vein of “new titles inspired by older titles” and “true old titles” such as XCOM, Frozen Synapse, Hard West, and Commandos. So, there are a lot of 3D maps handcrafted with interesting tactical situations in mind — and a lot of fighting, of course.
This is combined with storytelling and dialogue events, inspired by games such as Banner Saga, and mood and atmosphere inspired by Apocalypse Now and Darkest Dungeon.
GamesBeat: How is this an evolution of what you explored in Tales of the Void?
personalized search, content, and recommendations. analysing site traffic and usage. Personalized AdvertisingThese technologies are used for things like:. The hit list 1.1.25. helping sellers understand their audience. showing relevant, targeted ads on and off EtsyDetailed information can be found in Etsy’s and our.
Von Knut Skovfoged: Tales from the Void originated from several ideas that looked cool on paper — you controlled a squad moving around in real time on asteroids with low gravity, where movement, animations, and combat were “physics simulated,” while planning your actions in real time or during “tactical pause.” You can pause at all times, like in Dragon Age.
In practice, it didn’t work as we wanted it. The tactical combat was a bit too “loose,” partly from the use of physics and the resulting randomness and chaos. And most players also forgot to use the pause function, which made the experience way too frantic, stressful, and unforgiving! So we learned the truth in the saying “kill your darlings” when designing Broken Lines.
With this experience in mind, we created Broken Lines with the ambition of making a really entertaining combination of realistic tactical combat simulation coupled with a character- and story-driven campaign. We kept prototyping and testing for almost 1.5 years, with external testers coming in every week to play the game and give us feedback until we finally were satisfied enough with the core combat-gameplay.
This resulted in a core gameplay with a more strict turn-based structure, much tighter gun-play and control scheme, better cover mechanics, better character and enemy AI, better communication and UI, better … well, everything better.
And then we knew we were ready to create the actual game — the 3D graphics, levels, storytelling, and campaign.
Ford Motor Co. is betting a compact, unibody pickup due out in late 2021 will fill an entry-level hole in its portfolio created when it discontinued low-margin sedans in North America.
COO Jim Farley and other executives showed off the still-unnamed pickup to roughly 100 of its highest-volume retailers at a multiday event in Tucson last month, according to some who attended. Ford has indicated to retailers the vehicle will be priced under $20,000, dealers told Automotive News, making it roughly $5,000 less expensive than the base version of the Ranger midsize pickup. One dealer said the sides of the vehicle resembled that of the original Ranger.
The small pickup, codenamed P758, is expected to be built at Ford’s plant in Hermosillo, Mexico, and have an annual volume of more than 100,000, suppliers have been told.
A Ford spokesman said the company doesn’t comment on future products.
Ford has said it plans to launch an affordable, “white space” product by 2022 but has not said what type of vehicle it will be.
The small pickup would join the EcoSport as Ford’s new entry-level vehicles, with the elimination of the Fiesta and Focus and impending death of the Fusion. Dealers have said adding more affordable products to keep entry-level buyers is one of their top concerns this year.
The compact pickup would boost Ford’s pickup roster to four, alongside the midsize Ranger, full-size F-150 and large Super Duty pickups. The lineup is expected to grow further in the coming years with a Bronco-based pickup in 2024, according to a forecasting company.
Multiple dealers said the product was well-received at the meeting, which they described as mostly upbeat. The gathering included an annual dealer Hall of Fame induction ceremony, during which former NFL star Jerome Bettis presented inductees with Ford-blue sport coats and championship-style rings.